Hi, I'm Ashe (@surfacedfox)!

I'm a game developer from India! I also solve IRL problems using game tech at AxoMem. I love games, and I love making them!

My skills and experience are the glue which hold projects together. I've been working in the industry for about 4 years now, and my deep expertise primarily lies in programming. However, my appreciation for the craft of making games has led me to develop skills as a broad-range generalist to *really* understand the roles my teammates fulfil, and to figure out how I can collaborate with them better. I've also participated in game jams before, which has helped me diversify my skillset to include shader development, kitbashing, and working within art pipeline constraints and with audio middleware. This T-shaped skillset is what I bring to the teams I work in and with, and am really proud of. :)

This site exists as an archive for projects I have worked on, and am working on. It also hosts some of my opinions which I think are worth sharing, and to archive some game design or development quick-tips and minor learnings which I might want to refer back to, down the line.

Project Gallery

Click on the thumbnails for more details about each project!

xscape-thumb.webp skitter-thumb.webp ddgame-techart-thumb.jpg

Latest Posts

Nov 3, 2025

Thoughts on Affinity Studio, and Creative Freedom™️

Affinity Studio is objectively the best 2D graphics tool I’ve used, but there are some concerns.

Aug 28, 2025

Characters speaking *at* the player

Something I noticed in Metal Gear Solid V and Death Stranding.

Jan 12, 2025

Lighting things up without fancy tech

Giving indirect lighting depth without baking lighting.